dpup-482beta testing
Thanks 8-bit
I will reiterate comments that this is long overdue.. er.. this is long overdue!
Cheers
I will reiterate comments that this is long overdue.. er.. this is long overdue!
Cheers
Puppy Linux Blog - contact me for access
- ttuuxxx
- Posts: 11171
- Joined: Sat 05 May 2007, 10:00
- Location: Ontario Canada,Sydney Australia
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I compiled on 2.14X a small man editor / viewer, It should work on Dpup.
ttuuxxx
ttuuxxx
- Attachments
-
- gmanedit-0.4.2-i386.pet
- (33.53 KiB) Downloaded 436 times
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
- ttuuxxx
- Posts: 11171
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- Location: Ontario Canada,Sydney Australia
- Contact:
It would be nice if gmanedit was hacked so it could open/alter other formats also, like txt etc. that would make a nice leafpad replacement8-bit wrote:ttuuxxx,
I did download your man text editor.
But I get about the same view using it as trying to use a text editor included in Puppy.
After using the man script (modified) in dpup beta4, I got excelent results viewing local man pages.
And it showed them in Dillo no less.
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
- gposil
- Posts: 1300
- Joined: Mon 06 Apr 2009, 10:00
- Location: Stanthorpe (The Granite Belt), QLD, Australia
- Contact:
OK ...beta5 is uploading, the devx is already up...but the main iso will be slow as i'm shaped at the moment to 128k up, so be patient...
http://dpup.org/test/dpup482beta5-2.6.30.5/
Cheers
Guy
http://dpup.org/test/dpup482beta5-2.6.30.5/
Cheers
Guy
[img]http://gposil.netne.net/images/tlp80.gif[/img] [url=http://www.dpup.org][b]Dpup Home[/b][/url]
- gposil
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A request,
could all dpup devs please upload their work to the dev directories, we are getting ready to transfer all the dpup pets to ibiblio, in readiness for PPM inclusion.
If you have dpup pets and do not have a developer account, please PM me and i'll fix it.
Cheers
Guy
could all dpup devs please upload their work to the dev directories, we are getting ready to transfer all the dpup pets to ibiblio, in readiness for PPM inclusion.
If you have dpup pets and do not have a developer account, please PM me and i'll fix it.
Cheers
Guy
[img]http://gposil.netne.net/images/tlp80.gif[/img] [url=http://www.dpup.org][b]Dpup Home[/b][/url]
- Béèm
- Posts: 11763
- Joined: Wed 22 Nov 2006, 00:47
- Location: Brussels IBM Thinkpad R40, 256MB, 20GB, WiFi ipw2100. Frugal Lin'N'Win
I had noticed some activity already in that directory.gposil wrote:OK ...beta5 is uploading, the devx is already up...but the main iso will be slow as i'm shaped at the moment to 128k up, so be patient...
http://dpup.org/test/dpup482beta5-2.6.30.5/
Cheers
Guy
Time savers:
Find packages in a snap and install using Puppy Package Manager (Menu).
[url=http://puppylinux.org/wikka/HomePage]Consult Wikka[/url]
Use peppyy's [url=http://wellminded.com/puppy/pupsearch.html]puppysearch[/url]
Find packages in a snap and install using Puppy Package Manager (Menu).
[url=http://puppylinux.org/wikka/HomePage]Consult Wikka[/url]
Use peppyy's [url=http://wellminded.com/puppy/pupsearch.html]puppysearch[/url]
- gposil
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musher0 said:
Cheers
Guy
There have been minor changes, they only effect the new2dir script, the compiler is identical. If like me you don't use new2dir, then it won't affect you...if you do, wait till tomorrow I will upload a delta file with just the changes...Is the dev package the same?
Cheers
Guy
[img]http://gposil.netne.net/images/tlp80.gif[/img] [url=http://www.dpup.org][b]Dpup Home[/b][/url]
Hi musher0
When you compile an app you know the drill, configure, make, make install.. well new2dir is a script which slots in before 'make install' that sorts the app into it's folders ready for installation, It also can separate the main package, the nls stuff, the documentation and the dev related stuff so you can potentially end up with 4 separate directories which, if you have configured correctly, you can package up as pets.
You call it after "make" as "new2dir make install". The script asks you a series of questions about whether you want to separate the nls, doc stuff etcetera and gives you options. At the end you can optionally run dir2pet and it will run for every directory that is created, ie, the main, nls, doc, dev.
Of course not all sources include stuff for doc, nls, dev... some may only include the main package and the nls, such as the icewm I packaged recently.
Another cool thing you can do is run 'new2dir' and opt out of creating the pets. You can then go inside the directory and change stuff, like how I added the extra Puppy relevant stuff for icewm.
Hope this makes sense!
Cheers
When you compile an app you know the drill, configure, make, make install.. well new2dir is a script which slots in before 'make install' that sorts the app into it's folders ready for installation, It also can separate the main package, the nls stuff, the documentation and the dev related stuff so you can potentially end up with 4 separate directories which, if you have configured correctly, you can package up as pets.
You call it after "make" as "new2dir make install". The script asks you a series of questions about whether you want to separate the nls, doc stuff etcetera and gives you options. At the end you can optionally run dir2pet and it will run for every directory that is created, ie, the main, nls, doc, dev.
Of course not all sources include stuff for doc, nls, dev... some may only include the main package and the nls, such as the icewm I packaged recently.
Another cool thing you can do is run 'new2dir' and opt out of creating the pets. You can then go inside the directory and change stuff, like how I added the extra Puppy relevant stuff for icewm.
Hope this makes sense!
Cheers
Puppy Linux Blog - contact me for access
-
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- Joined: Sat 03 Dec 2005, 11:30
Sorry to ask with the usual impatience, but just wondering if maybe the upload has stalled? Seems like I last looked at it about 10 hours ago and it has not completed yet...gposil wrote:OK ...beta5 is uploading, the devx is already up...but the main iso will be slow as i'm shaped at the moment to 128k up, so be patient...
http://dpup.org/test/dpup482beta5-2.6.30.5/
Hi shankargopal,shankargopal wrote:Sorry to ask with the usual impatience, but just wondering if maybe the upload has stalled? Seems like I last looked at it about 10 hours ago and it has not completed yet...gposil wrote:OK ...beta5 is uploading, the devx is already up...but the main iso will be slow as i'm shaped at the moment to 128k up, so be patient...
http://dpup.org/test/dpup482beta5-2.6.30.5/
I just checked the status and it is at 70MB.... 20 minutes ago it was 69 MB... yes it is a slow upload, but gposil did say his connection is shaped at the moment.
It will get there.. more patience required
Cheers
Puppy Linux Blog - contact me for access
Ok,
The current rate of upload (very roughly) is about 5MB/hour. Assuming beta5 is approximately 160MB then we have about another 16 hours to wait... that's well and truly tomorrow for me
Luckily, I'm not bored with beta4 yet!
Cheers
The current rate of upload (very roughly) is about 5MB/hour. Assuming beta5 is approximately 160MB then we have about another 16 hours to wait... that's well and truly tomorrow for me
Luckily, I'm not bored with beta4 yet!
Cheers
Puppy Linux Blog - contact me for access
- gposil
- Posts: 1300
- Joined: Mon 06 Apr 2009, 10:00
- Location: Stanthorpe (The Granite Belt), QLD, Australia
- Contact:
Beta5 is 152.18Mb and the speed will increase to about 10mb/5mins after 10PM my time, so...wait for it...about 7-8hrs to go...sorry I don't have deeper pockets, satellite is fast when it's not shaped, but cost per gigabyte at full speed is ridiculous...and with 6 computers online at once, and the kids playing World of Warcraft...etc 10Gb/month at full speed(8Mbit) doesn't last long...
Anyway, we'll get there.
Cheers
Anyway, we'll get there.
Cheers
[img]http://gposil.netne.net/images/tlp80.gif[/img] [url=http://www.dpup.org][b]Dpup Home[/b][/url]
Hi, 01micko!01micko wrote:Hi musher0
When you compile an app you know the drill, configure, make, make install.. well new2dir is a script which slots in before 'make install'
[...]
like how I added the extra Puppy relevant stuff for icewm.
Hope this makes sense!
Cheers
Yep, makes a lots of sense! Very well explained, too. Thanks.
I've used the usual drill for my wmx and echinus pets, but used dir2pet to create them. This one seems more evolved. I might do a special rebuild of wmx for dpup and might use this new script. Also following the evolution of echinus, the author seems pretty quick -- very inventive, this fellow. Next in line might be aewm, or sapphire (aka aewm++) : I've integrated the companion apps but can't properly use the thing itself? Silly. I have to look deeper into this.
To come back to the graphics problem, it might not be dpup or my pet of wmx. The "X" which usually appears for closing a wmx window doesn't appear in dpup, whereas it did in 412. But the window gets closed.
A bit of the same with Wine programs: lots of black icons and a pink cursor, as if I was back in Zing-dows 2.9 or something. Combination of Puppy 4.12 and Wine 1.1.28 worked great, though -- on the same machine.
In any case, rebuild of pets not immediately urgent. In view of béèm's recent troubles, I'll first double-check my hardware and screen card, etc.
Again, many thanks for the little course on new2dir. BFN.
musher0
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"You want it darker? We kill the flame." (L. Cohen)
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"You want it darker? We kill the flame." (L. Cohen)